Accidental Assassin
Accidental Assassin is a stealth-action game prototype I served as the project manager and gameplay engineer for while studying abroad at Northumbria University in Spring 2023 as part of an Unreal Engine game development course. The game emphasizes careful planning, environmental awareness, and using stealth mechanics to take out targets without directly harming them.
For this project, I worked primarily in Unreal Engine using
both
Blueprint scripting and some C++. My contributions included
developing the weapons and throwing mechanics, designing the
combat system,
creating interactive UI elements, creating the menus,
and implementing player abilities. I also handled several UI
design tasks, providing players with weapon and game
information
through UI elements.
As the project manager, I coordinated the team’s workflow and
ensured we stayed on schedule by breaking tasks into
achievable
milestones. I regularly communicated between the artist, AI
programmer, and sound designer to align their work with
gameplay
needs and keep the vision consistent. I organized weekly
check-ins, documented progress, and adjusted priorities when
new
challenges came up, making sure the project moved forward
smoothly
and efficiently. This role gave me valuable experience
balancing
project scope, time constraints, and creative goals while
maintaining team morale.
This project gave me deeper experience in Unreal Engine
Blueprints,
understanding AI perception systems, and creating gameplay
systems that encourage
multiple playstyles. It also taught me how to design levels
that
guide players toward
stealthy solutions while still offering flexibility.