Reave
As a Gameplay Engineering Intern at Alta VR, I contributed directly to the development of Reave, a dark fantasy VR medieval-extraction game for PCVR and Meta Quest. My role centered on building and refining gameplay systems that defined the player experience, while ensuring performance and scalability in demanding VR environments.

One of my core contributions was developing a modular HUD notification system that designers and engineers could easily extend. This system delivered networked real-time updates across quests, inventory, exploration, and combat events, connecting communication between systems on both server and client and improving the clarity of player feedback. I also engineered a multi-choice NPC dialog framework that supported branching conversation trees, enabling more dynamic player agency and narrative depth.
I worked on a weapons system refactor, re-architecting a complex and difficult-to-maintain codebase into a scalable structure that simplified the addition of new weapon types and interactions. This reduced technical debt, improved maintainability, and accelerated future iteration for the combat team.
Beyond these systems, I collaborated with senior engineers and designers in an Agile workflow, contributing to debugging, code reviews, and playtesting feedback loops. This experience gave me hands-on exposure to VR interaction mechanics, PvP gameplay systems, and cross-disciplinary collaboration with art, design, and QA teams.